Looks for Soft_Blip.mp3 and Soft_Piano.mp3 beside this HTML file.
APP
Adaptive fork
Choose the next inheritance
Every choice adds tags and numeric influences. Repeating a theme makes rarer mutations in that lineage more likely.
Choice preview
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First expression
Now—
Inherited—
Repeat—
Apply the design to
Tap the highlighted card again or use Grow this.
Choose limbs
Tap highlighted branch families. The chosen evolution will only act on those targets.
0 selected
Organ lineages
These designs are inherited by existing and future organs. Repeated choices deepen a lineage instead of silently doing nothing.
Herbarium
Local specimens and their evolution branches. Nothing is uploaded.
Seed packet
A visual packet and a complete local specimen file that another player can open.
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The image is decorative. The .phyloseed file contains the full offline specimen and its evolution history.
SoundtrackSoft Blip is selected and begins after you press Start.
Procedural wireframe botany / standalone build
Grow a rule. Then let it mutate.
Each growth cycle offers three distinct evolutionary traits. A trait changes the visible plant now, adds inheritable tags, and shifts the variables used to generate every branch, leaf, thorn, bark seam, and flower that follows.
Specimen shelfThe game keeps up to eight local specimens and autosaves after completed growth.
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Saved only in this browser. No account or server is used.
Select cultivation length
NO MODE SELECTEDTap a cultivation length first
No libraries, servers, or external assets. Everything is contained in this file.Tip: open GENOME during play to inspect the live tag stack.
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Architecture threshold
The whole organism may change.
This decision reshapes tissue that already exists, then alters the grammar inherited by later growth.
Cultivation limit reached
The specimen holds.
Its final silhouette is the accumulated consequence of every inherited rule.